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One engine that was high rev that comes to mind was the older Saturn =
back in the 90's and earyl 2000. You might scope it out to see if it =
would be a better option to use on a Sprite
----- Original Message -----=20
From: WeslakeMonza1330--- via Spridgets=20
To: trevor.jessie@gmail.com ; spridgets@autox.team.net=20
Sent: Tuesday, February 03, 2015 1:17 PM
Subject: Re: [Spridgets] How can you kill an alternator
Each is designed for a specific engine/application so will have =
alternator rpm to match engine rpm. Figure on an 8000 rpm engine in a =
road car - Honduh - to have a wide rpm range compared to the =
Sprite/Midget.
In a message dated 02/02/2015 22:22:17 GMT Standard Time, =
spridgets@autox.team.net writes:
My real question is this : assuming the bearings do not fail, how =
fast can you turn an alternator before it toasts something electronic? =
Is there a huge margin, or are they engineered near their limited rpm?
-Trevor
-------------------------------------------------------------------------=
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<BODY style=3D"FONT-FAMILY: Arial; COLOR: #000000; FONT-SIZE: 10pt" =
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bgColor=3D#ffffff>
<DIV>One engine that was high rev that comes to mind was the older =
Saturn back=20
in the 90's and earyl 2000. You might scope it out to see if it =
would be a=20
better option to use on a Sprite</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; PADDING-LEFT: 5px; =
PADDING-RIGHT: 0px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"FONT: 10pt arial; BACKGROUND: #e4e4e4; font-color: =
black"><B>From:</B>=20
<A title=3Dspridgets@autox.team.net=20
href=3D"mailto:spridgets@autox.team.net">WeslakeMonza1330--- via =
Spridgets</A>=20
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A =
title=3Dtrevor.jessie@gmail.com=20
href=3D"mailto:trevor.jessie@gmail.com">trevor.jessie@gmail.com</A> ; =
<A=20
title=3Dspridgets@autox.team.net=20
href=3D"mailto:spridgets@autox.team.net">spridgets@autox.team.net</A> =
</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Tuesday, February 03, =
2015 1:17=20
PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [Spridgets] How =
can you kill=20
an alternator</DIV>
<DIV><BR></DIV><FONT id=3Drole_document color=3D#000000 size=3D2 =
face=3DArial>
<DIV>Each is designed for a specific engine/application so will have=20
alternator rpm to match engine rpm. Figure on an 8000 rpm engine =
in a=20
road car - Honduh - to have a wide rpm range compared to the=20
Sprite/Midget.</DIV>
<DIV> </DIV>
<DIV>
<DIV>In a message dated 02/02/2015 22:22:17 GMT Standard Time, <A=20
href=3D"mailto:spridgets@autox.team.net">spridgets@autox.team.net</A>=20
writes:</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: blue 2px solid; PADDING-LEFT: 5px; MARGIN-LEFT: =
5px"><FONT=20
style=3D"BACKGROUND-COLOR: transparent" color=3D#000000 size=3D2 =
face=3DArial>
<P dir=3Dltr>My real question is this : assuming the bearings =
do not=20
fail, how fast can you turn an alternator before it toasts something =
electronic? Is there a huge margin, or are they =
engineered near=20
their limited rpm?</P>
<P dir=3Dltr>-Trevor</P></FONT></BLOCKQUOTE></DIV></FONT>
<P>
<HR>
=
<P></P>------------------------<BR><BR>spridgets@autox.team.net<BR><BR>Do=
nate:=20
http://www.team.net/donate.html<BR>Suggested annual donation:=20
$12.75<BR><BR>Archive: http://www.team.net/archive<BR>Forums:=20
http://www.team.net/forums<BR>Unsubscribe/Manage:=20
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http://autox.team.net/mailman/options/spridgets/r.alkins001@comcast.net<B=
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