| >>It then turns into a game of chicken - someone else will try it at 92%. 
>You'll have to take it at 95% next time.  They run it at 97%, they run 100%, 
>you run 100%, but whoops, your 100% is less than their 100%, cones fly, WHAM!  
>So much for the Mustang... <<
NO!  Not the Mustang!!! =:-O
Again, I'm doing this to have fun.  If 90% is my comfort level on that turn and 
I'm getting beaten badly, so what?  It's not like I've never lost before.  I do 
get your point, not everyone is as laid back as I am.  Than again, someone is 
always willing to spend $500 for a widget that gains them .1, I'm not.
>>When professional drivers hit a wall on the track, do they blame the course 
>for putting a wall in front of them?  I think not.<<
My point exactly!
>>If an "idiot driver" pulls a maneuver like this and spins wildly for 50' 
>before coming to a safe stop, the experience would probably teach them that 
>what they just did was a bad thing, and they wouldn't do it again.  Both 
>scenarios teach an important lesson.  One of them doesn't cost them a car in 
>the process.<<
I agree completely.  That is what really good course design is about.  My only 
issue was with those that think if they damage their car it's someone else's 
fault.
Cheers,
Tom
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