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Re: Team Rules (RE: TLH Tears it up in Marina)

To: Kevin_Stevens@Bigfoot.com, roadsterboy@earthlink.net, cmerritt@ati.com,
Subject: Re: Team Rules (RE: TLH Tears it up in Marina)
From: James Creasy <black94pgt@pacbell.net>
Date: Mon, 20 Nov 2000 19:20:31 -0800
cool. im good with the sloth, lust, pride and gluttony.  with my increasing
age i am losing my edge with envy, covetousness and anger.  any tips???

-james c

----- Original Message -----
From: Kevin Stevens <kevin_stevens@hotmail.com>
> Sloth, Lust, Envy, Pride, Covetousness, Anger, Gluttony.
>
> Been there, done that, have the T-shirt
> (http://deadlysins.com/shop-peek.htm)...
>
> KeS
>
>
> >From: "Scot Zediker" <roadsterboy@earthlink.net>
> >Reply-To: "Scot Zediker" <roadsterboy@earthlink.net>
> >To: "Carl Merritt" <cmerritt@ati.com>,   "'James Creasy'"
> ><black94pgt@pacbell.net>, <ba-autox@autox.team.net>
> >Subject: Re: Team Rules  (RE: TLH Tears it up in Marina)
> >Date: Mon, 20 Nov 2000 16:16:37 -0800
> >
> >----- Original Message -----
> >From: "Carl Merritt" <cmerritt@ati.com>
> >To: "'James Creasy'" <black94pgt@pacbell.net>; <ba-autox@autox.team.net>
> >Sent: Monday, November 20, 2000 12:15 PM
> >Subject: Team Rules (RE: TLH Tears it up in Marina)
> >
> >
> > > Ah, well, we would have to agree on some rules first... (remember, we
> > > shelved that discussion until AFTER the race =P.
> > >
> > > Here's my suggestion:
> > >
> > > First off, we need to talk about the number of teams.  Not that it
> >really
> > > matters, but Team Sloth might want to develop some sort of political
> >rift
> > > (BMW snobs pulling out and forming their own team?) since they are
much
> > > bigger than TLH.
> >
> >That would work for me.  Split 'em into Team Sloth and Team Avarice!
> >(those
> >are the only two of the Seven Deadly Sins I can remember)
> >
> > > Derive an average index for each team.  Since there are quite a few
> >drivers
> > > that are using street tires, I would recommend we apply an additional
> >street
> > > tire index.  The easy way to get this index is take Street Touring and
> > > subtract Street Touring S's index from it and you get .027, or 1.62
> >seconds
> > > per 60 seconds (a conservative number, but not bad and better than
> >nothing).
> > > So my ESP 300ZX's index would fall from a .822 to a .795.
> >
> >I think a better approach is to DIVIDE the STS index by that for STR.  I
> >came up with a "street tire multiplier" of .967, which changes your Z's
> >index to... well, to .795.  Okay, for most of us it works out the same
> >either way, but I like my approach better.  So there! :-b
> >
> >But then the problem we run into is, are these people claiming to be on
> >street tires actually on street tires?  For instance, I could lie about
> >running my streets yesterday at Marina.  If we adopt a modified index for
> >street tires, I would end up with a PAX time that would look more
> >appropriate for Andy McKee than myself if I told such a lie and you fell
> >for
> >it (not that I think you would).  I like this approach in principle, but
it
> >may require a little too much policing for a friendly competition such as
> >this one.  This is just for fun after all.
> >
> > > Next, (and I'm sure I'm going to get lots of flack for this idea) I
> >would
> > > suggest that we approach this kinda like a Pro-Solo finale...take the
> > > average indexed time for each team and apply a handicap modifier so
that
> >all
> > > teams fished with an IDENTICAL time for this first event.  Then for
the
> >next
> > > two events, each team to win has to IMPROVE their times against how
they
> >did
> > > in the first event because of the handicap index set in the first
event.
> > > Make sense?
> >
> >I don't really like this idea.  It just mucks things up too much.
> >
> >This is a good start, though.  We can probably come up with a workable
> >scoring system about the time they finally decide who will be President
;)
> >
> >Scot - Leader of the Long-Haired Freaky People (at least that's what
Katie
> >K. called me) and SFR's Resident Burnout King
> >'91 CS Miata
> >Team Longhair
>
>
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