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Is there anything on that side that is warm/hot after a long run on the
highway? i.e. Put your hand on the hub and calipers on the left side to see
if they're significantly hotter than on the right. That could point to a
brake hanging up a bit or a wheel bearing that is failing.
It's puzzling to me that the pull would change when you move tires back and
forth.
-Paul
On Fri, Mar 25, 2022 at 7:41 AM Jim Franklin <jamesf@groupwbench.org> wrote:
>
>
> On Mar 24, 2022, at 11:05 PM, David Scheidt <dmscheidt@gmail.com> wrote:
>
>
>
> Take it to a body shop, I'd bet it's been crashed, and poorly repaired.
>
>
> Perhaps, however, even if the car was crushed into a ball and unfolded, as
> long as the wheels are in alignment, it shouldn't matter, right? The wheels
> are 4 independent points in space, which the alignment machine measures.
> It's not like things are fine when pointed straight but go to hell when I
> turn the wheel - it's when pointed straight that something puts a torque
> into the steering.
>
> What I'm searching for is a way that the alignment numbers would read in
> spec but something is still putting a force on the system.
>
> jim
> _______________________________________________
>
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<div dir=3D"ltr">Is there anything on that side that is warm/hot after a lo=
ng run on the highway? i.e. Put your hand on the hub and calipers on the le=
ft side to see if they're significantly hotter than on the right. That =
could point to a brake hanging up a bit or a wheel bearing that is failing.=
<div><br></div><div>It's puzzling to me that the pull would change when=
you move tires back and forth.<br><div><div><br></div><div>-Paul</div></di=
v></div></div><br><div class=3D"gmail_quote"><div dir=3D"ltr" class=3D"gmai=
l_attr">On Fri, Mar 25, 2022 at 7:41 AM Jim Franklin <<a href=3D"mailto:=
jamesf@groupwbench.org">jamesf@groupwbench.org</a>> wrote:<br></div><blo=
ckquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left=
:1px solid rgb(204,204,204);padding-left:1ex"><div style=3D"overflow-wrap: =
break-word;"><br><div><br><blockquote type=3D"cite"><div>On Mar 24, 2022, a=
t 11:05 PM, David Scheidt <<a href=3D"mailto:dmscheidt@gmail.com" target=
=3D"_blank">dmscheidt@gmail.com</a>> wrote:</div><br><div><br><div class=
=3D"gmail_quote" style=3D"font-family:Helvetica;font-size:14px;font-style:n=
ormal;font-variant-caps:normal;font-weight:normal;letter-spacing:normal;tex=
t-align:start;text-indent:0px;text-transform:none;white-space:normal;word-s=
pacing:0px;text-decoration:none"><div><br></div><div>Take it to a body shop=
, I'd bet it's been crashed, and poorly repaired. =C2=A0</div></div=
></div></blockquote><br></div><div>Perhaps, however, even if the car was cr=
ushed into a ball and unfolded, as long as the wheels are in alignment, it =
shouldn't matter, right? The wheels are 4 independent points in space, =
which the alignment machine measures. It's not like things are fine whe=
n pointed straight but go to hell when I turn the wheel - it's when poi=
nted straight that something puts a torque into the steering.=C2=A0</div><d=
iv><br></div><div>What I'm searching for is a way that the alignment nu=
mbers would read in spec but something is still putting a force on the syst=
em.=C2=A0</div><div><br></div><div>jim</div></div>_________________________=
______________________<br>
<br>
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Archive: <a href=3D"http://www.team.net/pipermail/shop-talk" rel=3D"norefer=
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<br>
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<br>
</blockquote></div>
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