Great, Darren et. al. I'll get web pages on "how to" do these and other
key jobs. It is a real help.
Jerry
Jerry Mouton mailto:jerry@moutons.org Laissez les bons temps
rouler!
----- Original Message -----
From: "Darren P. Madams" <darren@madams.com>
To: <ba-autox@autox.team.net>
Sent: Thursday, August 31, 2000 8:56 AM
Subject: Instruction: How to do tech
> OK, I know I'll get a lot of other things to check, but this should be
good
> enough for most regional events. I don't have a copy of the back of a
time
> card handy, but you can also use that as a checklist. I'll just tell you
> the order that I do things. Feel free to add/change/whatever as you see
fit.
>
> =====
> o Approach car and inspect overall condition. Make sure no body panels
are
> falling off or there's anything else dangerous on the car.
> o Enter vehicle and check inside is clean. Floormats removed if not held
down.
> o Verify brake pedal works and holds pressure. (Step on it!)
> o Verify seatbelt locks under tension. Check for any frays on
> webbing. Check that aftermarket belts are adequately anchored and are
> acceptable type.
> o Check helmets. Should be SNELL approved (are we at 90 yet?) not DOT
> only. M (motorcycle) helmets are OK for Solo2.
> o If car has a roll cage, check that there is enough padding and it's
secured.
> o Exit vehicle and check inside trunk. If battery is back there, check it
too.
> o Check under the hood.
> o Check for strong battery tie down and cover over terminals. If in a
> different location, verify wiring is covered and not pinched anywhere.
> o Quickly check major belts and hoses for squishiness or cracks or
> excessive play. Squeeze them and pull on them.
> o Verify throttle return springs and throttle action does not stick, etc.
> o Check spark plugs wires are all fully connected and neat.
> o Check brake master cylinder for leaks.
> o Verify coolant overflow bottle.
> o Close hood and verify locking mechanism or lock pins.
> o Check wheels, for cracks and clearance and suitability.
> o Check lug nuts (all are there, can't move by hand).
> o Shake wheels for play. Give them a solid push/pull.
> o Check tires for cracks, under-inflation, cord, etc.
> o Take a quick look underneath for anything obviously broken or leaking.
> o Optionally, verify
> o Sign tech card. Report all oddities, even if small and acceptable.
> =====
>
> That procedure can be done in under 2 minutes.
>
> You can also add, perhaps at larger events or on cars that have never been
> teched before:
>
> o Verify thread engagement of wheel nuts.
> o Jack up car and check wheel bearing play.
> o Check suspension parts such as bushings and CV boots.
> o Proper numbers and class stickers or magnetics. [Not tech's
responsibility]
> o Time card filled out correctly. [Not tech's responsibility, but good for
> 1st timers]
>
> For those teching mod cars and karts can you please also check this:
> o Play in suspension and steering mechanisms.
> o All locks on rod ends are tightened.
> o Certain important things should be wire-tied. (hubs, etc.)
> o Battery is completely held down and no loose wires showing.
> o No excessive leaks from tranny or anywhere else.
> o Proper action on the shifter.
> o Full motion on throttle cable (no sticking). Cable stops on tight.
> o Double check throttle return springs.
> o Fuel cell and lines are all connected properly and in good shape, no
leaks.
> o Fuel pump is bolted down securely and looks in good shape.
> o Carb is secured and airbox is connected properly.
> o All bodywork is fastened down.
>
> Just because we work on our mod cars more, doesn't mean we still wouldn't
> like a fresh pair of eyes to take a quick double check of
> everything. Please don't just throw your hands up and say "I don't know
> what to check on these".
>
>
> I feel like I may have missed something... hmmm...
>
> --Darren
>
>
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