> > In all seriousness, running cars closer together is the only > thing I
>can think of.
Running cars more closely than about 25 seconds is a net time loss because
there isn't time to reset cones, and/or the timing trailer
can't keep up and has to hold the start occasionally.
> > You could reduce red flags by gridding the cars in roughly the
> > same order that they finished in the previous event (faster
> > cars/drivers out first). Or let people put themselves in >
>fast/medium/slow groups. Sure, it would never be perfect, but > it would
>at least be better than a random order.
> >
> > -b
I don't understand what you're getting at here, Barry. Can you expound?
IMAE, differences between fast/slow cars are usually
handled by the starter by changing the overlap point a bit. Waiting a few
seconds to send a fast car after a slow one is offset by being able to start
a slow car quickly after a fast one.
KeS
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