Another really good game for physics is Sierra's Viper Racing. Not very
feature packed and it's about 3 years old, but the physics are so accurate
that when I set up my car for competitive road racing, I was neck and neck
on the standing starts with other players (and expert artificial players)
but when I set my shocks (compression AND rebound) and springs (and bars) as
a drag racer would, I ROASTED all the other cars off the line! Didn't
really make through the first turn, tho....
I've used to game to try different driving techniques and found that things
I learned in the game could be applied to the track - and vice-versa. It
also has very accurate, physics-based force feedback.
Because of it's age, you can find it in the clearance bin typically for $10.
Will Kalman
'91 Escort GT
Cal Club #232 STS
----- Original Message -----
From: <Markdaddio@aol.com>
To: <justjoe13es@hotmail.com>; <rickcone@bellsouth.net>;
<autox@autox.team.net>
Sent: Monday, December 10, 2001 3:51 PM
Subject: Re: Speaking of Games, and slightly Off Topic - Nascar 4
> In a message dated 12/10/2001 6:08:53 PM Eastern Standard Time,
> justjoe13es@hotmail.com writes:
>
>
> > Rick, I cannot believe you even play a Nascar game!!!
> >
> >
>
> The game is actually one of the most accurate physics models for driving
that
> I have played. GPL might be a tick better, but excessively difficult to
get
> right. Even though most of the turns are left, the technique to be fast
is
> the same. I've used the Nascar 4 game for some time now to practice in
the
> off season. The online part, just makes it incredibly addictive.
>
> Mark
>
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